![]() Civilization is traditionally a mouse-driven game, and a lot of those inputs are replicated with the touchscreen, but I found myself almost never using them because the button setup works so well. The control scheme is similarly well designed. Considering how much information Civilization IV can throw at you, it’s a neat solution that keeps the screen free of clutter. All the other less immediately pertinent information is still there, it’s just tucked away in sidebar menus that are a button press away. Instead of trying to squeeze all the information from the PC’s interface into a much smaller screen, the Switch UI is simplified so that only the most important information-resources, minimap, selected unit details, and the turn actions icon-are kept on screen. With some clever streamlining of the user interface and an intuitive gamepad control scheme, Civilization VI feels natural on Nintendo’s handheld. On both counts, Sid Meier’s Civilization VI on Switch has been a revelation. Until recently, I’d also taken it as a given that 4X was a particular niche that I’d never enjoy I find even “regular” strategy games to be tiresome and frustrating, before you add in all the extra layers of complexity and micromanagement that a 4X game brings. Until recently, I’d taken it as a given that a 4X strategy game 'Explore, expand, exploit, exterminate' - a genre of strategy game that puts focus on things like economy, technology, and diplomacy as well as military might would be nigh impossible to make work on any console, let alone with the limited screen space of a handheld. Buy Civilization VI for Switch from (affiliate link) ![]()
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